Peculiarities of the onomastic nomination in the discourse of the computer game (on the basis of the discourse of the computer game DOTA 2)

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The article deals with the peculiarities of the onomastic system of computer online game Dota 2, where proper nouns are an integral part of not only the playing activity but also the part of the social culture. There is presented the classification of the characters based on their abilities, there is given the analysis of the geographical objects functioning in the game.

Computer discourse, onomastic system, nomination, proper nouns, toponyms

Короткий адрес: https://sciup.org/148322134

IDR: 148322134

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