The PRC's policy on regulating the computer games market (social and cultural aspects)
Автор: Beschastnov Nikolay N., Egorov Konstantin Yu.
Журнал: Теория и практика общественного развития @teoria-practica
Рубрика: Социология
Статья в выпуске: 5, 2023 года.
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The article examines the social and cultural aspects of regulating the gaming market in China through the censorship of applications and the limitation of time spent in a virtual environment by teenagers. The main sources of material for analysis are regulatory documents of the People’s Republic of China and statistical reports of analytical agencies. The authors conclude that, despite the systematic nature of actions, the introduction of a significant number of restrictions and prohibitions, the policy of the Chinese leadership in the field of regulation of the gaming market brings ambiguous results and does not always achieve its goals. The requirements of regulatory documents are violated, which leads to the need for special campaigns to provide additional control in the field of computer games. Restrictions on the time spent by teenagers in games give a weakly expressed result, which is leveled by various ways of circumventing prohibitions. It is concluded that China’s regulatory experience in the field of game industry management can be used in domestic practice, however, ways should be sought to increase the effectiveness of such actions.
China, sociocultural, computer games, chinese gaming market, regulation of computer games, gaming industry
Короткий адрес: https://sciup.org/149142620
IDR: 149142620 | DOI: 10.24158/tipor.2023.5.2