Application of virtual reality technologies in the training process

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The article is devoted to discussing the possibilities of using virtual reality technologies in organizing the training process and conducting training sessions. The authors consider training with the use of virtual reality technologies as one of the most effective means for maintaining physical performance and technical and tactical readiness during remote training sessions. This paper presents both the advantages, which lie in the fact that a number of restrictions imposed by real sports conditions are removed, and the disadvantages of using virtual reality technologies in sports, including elite sports, to which the authors include problems associated with technologies and equipment. The article also discusses a number of requirements for virtual environments and equipment, the observance of which ensures the creation of a realistic immersive environment. The authors concluded that the training process using virtual reality technologies is an effective way to train an athlete along with other methods.

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Training process, sports, virtual reality, digital technologies, sports training

Короткий адрес: https://sciup.org/148324292

IDR: 148324292

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