Psychological Status Monitoring with Cerebral Blood Flow, Electroencephalogram and Electro-oculogram Measurements
Автор: Kohei Arai
Журнал: International Journal of Information Technology and Computer Science(IJITCS) @ijitcs
Статья в выпуске: 8 Vol. 7, 2015 года.
Бесплатный доступ
Psychological status monitoring with Cerebral Blood Fflow: CBF, Electroencephalogram: EEG and Electro-oculogram: EOG measurements are attempted. Through experiments, it is confirmed that the proposed method for psychological status monitoring is valid. It is also found correlations among the amplitudes of peak alpha and beta as well as gamma frequency of EEG signals and EOG as well as cerebral blood flow. Therefore, psychological status can be monitored with either EEG measurements or cerebral blood flow and EOG measurements.
Cerebral Blood Flow: CBF, Electroencephalogram: EEG And Electro-Oculogram: EOG, Psychological Status
Короткий адрес: https://sciup.org/15012351
IDR: 15012351
Текст научной статьи Psychological Status Monitoring with Cerebral Blood Flow, Electroencephalogram and Electro-oculogram Measurements
Published Online July 2015 in MECS
Psychological status monitoring is getting much important for health care. Eye based psychological status monitoring is proposed and applied to a variety of fields such as Electric Wheel Chair control, e-learning system, etc.[1]-[22].
The methods and measuring instruments are proposed and well developed now a day. Relations among the psychological status monitored with Cerebral Blood Flow: CBF, Electroencephalogram: EEG and Electrooculogram: EOG measurements are not clarified. In order to clarify the relations, experiments are conducted with patients through rhythm gaming and adding gaming. When the patients play rhythm game, in general, psychological statuses of the patients are calm and relax while psychological statuses of the patients are severe and irritated when they play adding game. Through the experiments, this paper intends to clarify the relations. Furthermore, appropriate monitoring method and system as well as measuring instruments for psychological status is clarified.
The paper is organized as follows. First, the method and procedure for psychological status monitoring is described followed by some experimental methods and procedures together with experimental results. Then some concluding remarks are described with some discussions.
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II. Method and Procedure for Psychological Status Monitoring
EEG and EOG sensors of ZA manufactured by ProAssist Co. Ltd. is used in experiments together with Near Infrared: NIR Spectroscopy (NIRS) of HOT 121-B manufactured by Hitachi Co. Ltd. for cerebral blood flow measurements. Table 1 and 2 show the major specifications of the EEG and EOG sensors of ZA and HOT 121-B of NIRS.
Table 1. Major Specification of EEG and EOG sensors of ZA
Electrodes |
EEG and EOG |
AD_converter |
12_bit |
Sampling_Frequency |
128(kHz) |
Band_Width |
Brain_Wave:0.5-40Hz&Eye_Vol.:0.5-10Hz |
Table 2. Major Specification of cerebral blood flow (CBF) Measuring Instrument HOT 121B
Sampling |
100ms |
Wave_Length |
810nm |
Repetation_Cycle |
2kHz |
Temp.Sensor |
±1 ^ |
Acceleration_Sensor |
±2G |
EMI |
VCC-1_ClassB |
Application |
Cerebral blood flow(left right), heart rate, LF/HF, Attitude |
In Table 2, LF/HF denotes the ratio of Sympathetic to Parasympathetic which is called heart rate changing index. Sympathetic is dominant when patients are in irritated, active and having stress status. Therefore, LF/HF is increased in such time period. On the other hand, LF/HF is decreased when patients are in relaxing, taking a rest, and sleeping status because parasympathetic is dominant in such time period.
The experiments are conducted with 5 patients. In the experiments, patient takes a rest for 1 minute and then plays for 1 minute with three games; adding game, rhythm game and breakout destroy game separately. It is suspected that most of patients are in relax status when they playing with rhythm game while are in irritating status when they plays with adding game and breakout destroy game. They have to have an instruction on how to play the games before getting start a set of experiment (1 minute for a rest and then 1 minute for gaming). They have to have 15 sets of experiment each. All sets of experiment are finished within a hour.
EEG data is filtered by low pass filter with cut off frequency of 50 Hz (6dB octave) for noise removals. After that FFT is applied to the filtered EEG. One of the examples is shown in Fig. 1.

(a) Original EEG data
Data 128 (11648- 11775) Smooth 10 Unfiltered

Fig. 1. Examples of EEG and its frequency component
Usually, frequency components of 0-4 Hz, 4-8 Hz, 812 Hz, 12-40 Hz are named delta, theta, alpha and beta frequencies. In particular, alpha frequency component is dominant when users are in relaxing status while beta frequency component is large when they are in irritating status. When their EEG data is acquired, they have to attach electrodes on their forehead. This is the same thing for EOG measurements. They have to attach electrodes at the end of their eyes.
EOG data, on the other hand, show eye movement behavior which is reflected users’ psychological status. Namely, EOG data is calm when they are in relaxing status while EOG data varied rapidly and quickly when they are in irritating status. Fig. 2 shows an example of EOG data. From the data, eye movement speed can be analyzed.

Fig. 2. Example of EOG data
Meanwhile, cerebral blood flow data shows varied rapidly and quickly when they are in irritating status while cerebral blood flow data shows calm when they are in relaxing status. It is expected that then they play with adding game, they are used to in an irritating status while they are in relaxing status when they play with rhythm game.
Fig. 3 shows an example of acquired cerebral blood flow data. There are two data of cerebral blood flows, left brain (Red colored line in Fig. 3) and right brain (Blue colored line in Fig. 3). Also, left and right heart rate is acquired with HOT 121-B sensor. In meantime, LF/HF of right brain and left brain are also measured.

Fig. 3. shows an example of acquired cerebral blood flow data.
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III. Experimental Results
One of the typical measured data of cerebral blood flow, heart rate, LF/HF of one of the patients is shown in Fig. 4 (a) together with EEG in Fig. 4 (b) and EOG in Fig. 4 (c). During the first half time, the patient takes a rest and plays rhythm game during the second half time period. As shown in Fig. 4, there is not so large difference of the measured data between the first and the second half time periods. Therefore, most of the patients are in relaxing status when they play rhythm game.

(a) Cerebral blood flow, Heart Rate, LF/HF

(b)EEG
(c)EOG
Fig. 4. Measured data when the typical patient plays Rhythm Game
One of the typical measured data of cerebral blood flow, heart rate, LF/HF of one of the patients is shown in Fig. 5 (a) together with EEG in Fig. 5 (b) and EOG in Fig. 5 (c). During the first half time, the patient takes a rest and plays adding game during the second half time period.
As shown in Fig. 5, there is relatively large difference of the measured data between the first and the second half time periods. Therefore, most of the patients are in irritating status when they play adding game.

(a)Cerebral blood flow, Heart Rate, LF/HF

(b)EEG
Fig. 5. Measured data when the typical patient plays Adding Game

(c)EOG
Meanwhile, frequency component of the measured Fig. 6 (a) while that for adding game is shown in Fig. 6
EEGs when the patient plays rhythm game is shown in (b).

(a)Rhythm game

(b)Adding game
Fig. 6. Frequncy component of EEGs when the patient plays rhythm game and adding game
Table 3. Frequency components of the measured EEGs when the Patient Plays Thythm Game and Adding Game
Game |
Rhythm |
Adding |
δ |
697.003 |
9.3307 |
θ |
110.376 |
1.80102 |
α |
11.4002 |
0.53928 |
β |
13.5909 |
2.48316 |
As shown in Table 3, alpha wave is relatively small in comparison to beta wave when the patient palys adding game rather than rhythm game.
The amplitudes of peak alpha frequency, peak beta frequncy, as well as peak gamma frequency (more than 30Hz) are used to be evaluated as psychological status indexes. These are used to be highly correlated to cerebral blood flow, heart rate, and LF/HF. The amplitudes of peak beta frequency and peak gamma frequency together with EOG of the patient when he plays rhythm game are plotted in Fig. 7 (a), (b), and (c), respectively. EOG is highly correlated to the amplitudes of beta wave and gamma wave as shown in Fig. 8. Correlation coefficients between EOG and beta wave amplitude is around 0.77 while that between EOG and gamma wave is 0.89, respectively. Therefore, it implies that the patient is iiritated and stressed because his eyes move so rapidly and quickly.
On the other hand, the amplitudes of peak beta frequency and right cerebral blood flow of the patient when he plays rhythm game are plotted in Fig. 9 (a), and (b), respectively. Right cerebral blood flow is correlated to the amplitudes of beta wave as shown in Fig. 9 (c). Correlation coefficients between right cerebral blood flow and beta wave amplitude is around 0.45.
Meanwhile, Fig. 10 (a) and (b) shows amplitudes of EEG of gamma frequency components and cerebral blood flow when the patient plays breakout game as well as correlations between cerebral blood flow and EEG of gamma frequency (Fig. 10 (c)). Correlation coefficients between right cerebral blood flow and beta wave amplitude of EEG is around 0.81.
For the breakout game, in general, CBF is increased together with beta and gamma waves while EOG signal amplitude is relatively large. For the adding game, beta wave is increased while EOG signal amplitude is relatively small. On the other hand, CBF is decreased together with gamma wave while EOG signal amplitude is comparatively small for the rhythm game.
Beta Wave Amp Iitude

0 60 Time(s) 120
(a)Beta wave
Gamma Wave 1 Amplitude

0 60 Time(s) 120
(b)Gamma wave
Eye Voltage Amplitude
Fig. 7. Amplitudes of EEG of beta and gamma frequency components when the patient plays rhythm game

(b)Gamma wave
Fig. 8. Correlations between EOG and EEG of beta wave as well as gamma wave


Brain Blood Current Amplitude
(c)Correlation between CBF and gamma wave of EEG
Fig. 10. Amplitudes of EEG of gamma frequency components and cerebral blood flow when the patient plays breakout game as well as correlations between cerebral blood flow and EEG of gamma frequency

о 60 Time(s) 120
(c)EOG

(c)Correlation
Fig. 9. Amplitudes of EEG of beta frequency components and cerebral blood flow when the patient plays adding game as well as correlations between cerebral blood flow and EEG of beta frequency

(a)Left CBF

(b)Gamma wave

(b)Beta wave
As the experimental results, it is found that the followings,
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(1) Breakout game:
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1) three patients out of five patients show high correlations between CBF and gamma wave of frequency component of EEG signals
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2) two patients out of five patients show relatively high correlation between CBF and beta wave of frequency component of EEG signals
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(2) Adding game:
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1) Two patients out of five patients show comparatively high correlation between CBF and beta wave of frequency component of EEG signals
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(3) Rhythm game:
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1) Three patients out of four patients show high correlation between EOG signal amplitude and beta/gamma frequency component of eeg signals
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2) Two patients out of four patients show relatively high correlation between CBF and gamma wave of frequency component of EEG
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IV. Conclusion
Psychological status monitoring with cerebral blood flow (CBF), EEG (EEG) and EOG (EOG) measurements are attempted. Through experiments, it is confirmed that the proposed method for psychological status monitoring is valid. It is also found correlations among the amplitudes of peak alpha and beta EEGs and EOG as well as cerebral blood flow. Therefore, psychological status can be monitored with either EEG measurements or cerebral blood flow and EOG measurements.
It is found that three patients out of five patients show high correlations between CBF and gamma wave of frequency component of EEG signals for breakout game, two patients out of five patients show relatively high correlation between CBF and beta wave of frequency component of EEG signals for breakout game, two patients out of five patients show comparatively high correlation between CBF and beta wave of frequency component of EEG signals for adding game, three patients out of four patients show high correlation between EOG signal amplitude and beta/gamma frequency component of EEG signals for rhythm game, two patients out of four patients show relatively high correlation between CBF and gamma wave of frequency component of EEG for rhythm game.
From these experimental results, it may conclude that these EEG, EOG, and CBF are highly correlated. Therefore, these measurements can be used alternatively. CBF measuring instruments are relatively expensive than the others. EEG and EOG sensors are very sensitive to the surrounding noises rather than the others.
Список литературы Psychological Status Monitoring with Cerebral Blood Flow, Electroencephalogram and Electro-oculogram Measurements
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