Real-Time Air Pollutants Rendering based on Image Processing

Автор: Demin Wang, Yan Huang, Weitao Li

Журнал: International Journal of Information Technology and Computer Science(IJITCS) @ijitcs

Статья в выпуске: 5 Vol. 3, 2011 года.

Бесплатный доступ

This paper presents a new method for realistic real-time rendering of air pollutants based on image processing. The air pollutants’ variable density can create many shapes of mist what can add a realistic environment to virtual scene. In order to achieve a realistic effect, we further enhance thus obtained air pollution data getting from monitor in spatial domain. In the proposed method we map the densities of air pollutants to different gray levels, and visualize them by blending those gray levels with background images. The proposed method can also visualize large-scale air pollution data from different viewpoints in real-time and provide the resulting image with any resolution theoretically, which is very important and favorable for the Internet transmission.

Еще

Information visualization, air pollutant, B-spline interpolation surface, spatial domain enhancement, image rendering

Короткий адрес: https://sciup.org/15011642

IDR: 15011642

Список литературы Real-Time Air Pollutants Rendering based on Image Processing

  • G.Robertson, S. K. Card and J. D. Mackinlay. “The Cognitive Co-processor for Interactive User Interfaces”, Proceedings of the ACM SIFFRAPH symposium on User interface software and technology, 1989, pp.10-18.
  • Rafael C. Gonzalez, Richard E. Woods, Digital Image Processing, Second edition (in Chinese), Publishing House of Electronics Industry, 2007, pp.63-66.
  • Luo Yaozhi, Gong Xiaoying, “An algorithm based on bicubic B-spline surface interpolation for free surface design,” Spatial Structures(in Chinese), Vol.10, No.2, June 2004, pp.30-34.
  • Zhang Caiming, Yang Xingqiang, Li Xueqing, Computer Graphics(in Chinese), Science Press, 2005, pp.188-195.
  • Li Yuan, Zhang Kaifu, Yu Jianfeng, The Technology and Application of Computer Aided Geometric Design(in Chinese), Northwestern Polytechnical University Press, 2007.
  • V. Biri, S. Michelin, and D. Arquès, “Real-Time Animation of Realistic Fog,” the 13th Eurographics Workshop on Rendering, 2002, pp.67-72.
  • Ronald Fedkiw, Jos Stam, Henrik Wann Jensen, “Visual simulation of smoke,” Proceeding if the 28th annual congerence in Computer graphics and interactive techniques, August 2001, pp.15-22.
  • Mark J. Harris and Anselmo Lastra, “Real-Time Cloud Rendering” EUROGRAPHICS 2001, Volume 20 (2001), Number 3.
  • Mark J. Harris, “Real-Time Cloud Rendering for Games,” In Game Developers Conference, 2002.
  • W. Heidrich, R.Westermann, H. Seidel and T. Ertl, “Applications of Pixel Textures in Visualization and Realistic Image Synthesis,” Proc. ACM Sym. on Interactive 3D Graphics, April 1999, pp.127-134
  • Jiang Zhifang, Meng Xiangxu, Fan Fangfang, and Wang Rui, “Visualization of Air Quality Data Based on Circle Segment Technique,” Journal of System Simulation(in Chinese), Vol.18, No.10, October 2006, pp.2859-2869.
  • K. Perlin. Using gabor functions to make atmosphere in computer graphics. http://mrl.nyu.edu/ perlin/experiments/garbor/, Year unknown
Еще
Статья научная