An Adaptable E-Learning Architecture Based on Learners' Profiling

Автор: Maria Dominic, Sagayaraj Francis

Журнал: International Journal of Modern Education and Computer Science (IJMECS) @ijmecs

Статья в выпуске: 3 vol.7, 2015 года.

Бесплатный доступ

These days modifications and supplements to e-learning are not enough to make them successful since flexibility and adaptability is missing. Different e-Learning architecture provide different kinds of learning experience to the learners. The lack of adaptive system is due to "One size fits for all" concept. Currently the research is towards to learner oriented platforms putting student motivation, habits, expectations and learning styles (additional Koper, R.; Burgos, D (2005)). The concept of adaptation has become a prominent issue in e-learning. Systems allow the users to change some system parameters and adapt their behavior accordingly is known as adaption process. Systems that adapt based on the systems assumption are called as adaptive systems (additional santally mohammed issack). Since the system adapts to a person and personalizes the learning process it can be also known as personalized system (additional Paramythis, A.; Loidl-Reisinger). So to serve the learning community better there was a necessity to profile them and identify their requirements and provide an adaptive e-learning architecture which suits the individuals needs better. So the main objective of this research was to provide an adaptive e-learning system architecture which satisfies Felder Silverman learning style. Felder-Silverman's learning model [FSLM] was chosen since FSLM synthesis of these theories can be designed to easily translate them into strategies into a university setup.

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Learning, e-Learning, Virtual Learning, e-Learning Standards, Adaptive e-learning systems

Короткий адрес: https://sciup.org/15014738

IDR: 15014738

Текст научной статьи An Adaptable E-Learning Architecture Based on Learners' Profiling

Published Online March 2015 in MECS DOI: 10.5815/ijmecs.2015.03.04

  • I.    Learning

An individual’s way of processing information is said to be cognitive styles (CS) [1]. Humans have the cognitive ability to acquire and recognize information, map them to representations and then to knowledge and then use them. Some of the CS are Cognitive Trait Model and Inductive Reasoning Ability [2]. Learning is a two phase process that involves reception and processing of the information received. Reception involves the various senses to gather information from external sources whereas the processing involves internal activity like memorization, induction, deduction, introspection, reflection etc. Every learner has his preferred way of reception and process the information and such activity is known as a learning style. Learning Styles are the different ways in which learners perceive and process information [3]. Several learning styles have been in [4] towards designing e-learning materials based on multilearner style [5]. Mostly the authors classify the learners into groups and propose corresponding inventories and methods. One of the two theories used in this research is Sarasin model [6]. According to him, the learners are classified into three groups based on their learning styles namely visual learners, auditory learners and kinesthetic learners. Visual learners gain knowledge through visual inputs, auditory learners learn through listening and kinesthetic learners learn through experiments and exploration. According to Felder-Silverman [7] there are 32 different styles of learning.

Table 1. Sarasin Model Learning Style

Once a teacher becomes aware of these learning styles he will become more sensitive in designing classroom activities that enhances the teaching-learning process. Synthesis of learning style theories are tabulated in Table 4. The characteristics of these two models are given in Table 1, Table 2.

  • II.    E-Learning

The utmost challenge to education is in helping the learners to learn to manage, work creatively and to contribute to knowledge creation [8]. With the advent of microcomputer the quest for e-learning or electronic learning revolutionized the field of education.

Information and Communication Technology made great inroads into the field of education.

Since 1980 schools, colleges and universities started using computers in class room. Today ICT uses computer, peripherals and internet services in teaching learning process [9]. e-learning involves the use of computer in the teaching learning process. The media formats used in e-learning shown in following Table 3. Most of the resources can be replicated across the various platforms.

Table 2. Felder-Silverman Learning Style

Learning Styles

Description

Sensory

Concrete, Pragmatic

Intuitive

Conceptual, Innovative

Visual

Preferences to Pictures

Verbal

Preferences to text/audio

Inductive

Prefer explanation from concrete to general

Deductive

Prefer explanation from general to concrete

Active

Learn by experimentation and collaboration

Reflective

Learn by thinking

Sequential

Learn by small steps

Global

Learn by jumping from one topic to another in a non linear manner

E-learning systems can be called using various names but they are basically same. They are virtual learning (VLE), e-learning management systems (e-LMS), learning content management system (LCMS), managed learning environment (MLE), etc…

Table 3. Media Formats of e-Learning

e-learning

Stand Alone

Magnetic Tapes, Disks, Laser Disks

Online

Lan

File Sharing

Intranet

Wan

BBS

Internet

In Europe the term followed is VLE whereas it is CMS in USA. VLE is a computer software which uses text, graphics, illustrations, sound, video, graphics, multimedia etc… for the purpose of gaining knowledge on the area of study. There are several VLEs offered, some commercial and others open sources. The most popular ones are MOODLE, BLACKBOARD and WebCT [10]. VLE technology framework is as given in Fig 1.

Activity Tracking and Management Tools

Content

Development, Repository and Delivery Tools

Enabling Technologies and Tools

Fig 1. VLE Technology Framework

The main difference [11] between learning in a VLE and in traditional learning is that in learning is a comprehensive and length process instead of short term classes and the role of the teacher changes to an organizer rather than information deliverer. In order to enhance individualized learning experience information about students’ backgrounds and preferences should be stored thus providing adaptable VLEs. The simplest way to do that is to gather information from the learners as it is done in this thesis. Another way is to capture the learners behavior automatically from the VLE as it was done in Online e-Learning System developed from web 2.0 tools. Graf pointed out in 2007 how well open source VLE can adapt to learning styles and which can be extended to adaptive VLE. The minimum qualities a VLE should expose are it should be usable to many people, stable, less error prone and easy to install and customize. The learning contents come in many forms. To curate the different types of content there are many software available in the market. The type of contents can be documents, presentations, HTML files, web media, interactive media, audio, video, animations etc. As the number of courses and the amount of the content increases there is a necessity to implement a management process. So the management process should take care of the storage, security and distribution. For the content and management process to function it requires other underlying infrastructure and tools to function. They can be Intranet and Internet, Application Development Tools like Java, JSP etc…, Databases (Relational or as per required), Special Protocols (like video H.323), Other considerations like network bandwidth, server platforms.

E-learning evolved along with the evolution of web. The characteristics of the different generations of web are listed in Table 5 and the characteristics of different generations of e-learning are provided in Table 6.

Table 6. Relationship between generations of e-learning

Version

Concept

Technologies

1

Content Management Read or Write Only

CBT, Learning Management Systems,   eBooks,   Virtual

Learning Environment

2

Read   and   Write

Blended    Learning,

Content   Authoring,

Collaborate, Multimedia Content

LCMS, Social Networks, Audio/ Video Conference Social, Mashups

3

Learner-Centric, U-learning, Knowledge representation

PLEs, Mashups Social, Semantic Web, Personal Agents, Big Data, Linked Data, 3D, Global Database

Table 5. Characteristics of Web 1.0, Web 2.0 and Web 3.0

Web 1.0

Web 2.0

Web 3.0

Read

Read and Write

Read, Write and Execute

Client Server

Peer to Peer

Portable Personal Web

HTML, Portals

XML, RSS

RDF

Companies Own

Communities Share

Individuals

Web Pages

Web Applications

Semantic Applications

Table 4. Learning Styles

Author

Characteristics

1

Accommodating

Diverging

Converging

Assimilating

2

Activists

Reflectors

Theorists

Pragmatists

3

Environmental

Emotional

Sociological

Psychological

4

Active /

Reflective

Visual / Verbal

Sensing / Intuitive

Sequential / Global

5

Visual

Auditory

Kinesthetic

Author [1 – David Kolbs’ 2 – Peter Honey and Alan Mumfords’ 3 – Dunn and Dunn 4 – Felder-Silverman 5 – Sarasin]

  • A. Challenges in e-learning

The first major challenge is due to the nature of web, its vastness, interoperability, lack of server side checks, less privileges control and increased privacy and security risk [12]. The second major issue is whether the current education scenario is ready to utilize the benefits of latest technologies of the web when they are still struggling with the previous generations [13].

  • III.    E-Learning Standards

The primary technology related issue in e-learning is the sharing and interoperability of the learning resources among the various e-learning systems and various global information systems such as ERP, CRM, payroll and billing systems. Standards are conditions for interoperability making content from one system run on any other compatible system [14] therefore increase flexibility. Some of the various standards proposed namely are as follows,

AICC [15] - Aviation Industry CBT committee developed guidelines for aviation industry related training programmes and this has been used for interaction with CBT.

DUBLIN CORE METADATA INITIATIVE [16] - It is an organization dedicated in promoting interoperable meta data standards and developing meta data vocabularies.

IMS [17] - Instructional management systems global learning consortium which focuses on higher education.

ADL [18] - Advanced distributed learning imitative is a program for US defence department has developed guidelines for large scale development and implement of distributed learning.

ARIADNE [19] - Alliance of remote instructional authoring and distribution networks for Europe is an European union project which focuses on development of tools and methodologies for producing, managing and reusing learning objects.

IEEE – LTSC (LEARNING TECHNOLOGY STANDARDS COMMITTEE) is charted by IEEE Computer Society Standards Activity Board. It provides specifications by coordinating with other organizations. The popular five which are active still are P1484.1 Architecture and Reference Model WG, P1484.11

Computer Managed Instruction (CMI) WG, P1484.12 Learning Objects Metadata (LOM) WG, P1484.18 Platform and Media Profiles WG, P1484.20 Competency Definitions WG.

LEARNING OBJECT METADATA (LOM) - From 2002 onwards Learning Object Metadata (LOM) has been approved as IEEE-SA standard and became a international standard. LOM is based on ARIADNE, IMS and DCMI. It defines a structure for interoperable learning objects.

COMPUTER MANAGED INSTRUCTIONS (CMI) -This group worked to strengthen mainly on the aspects already covered in AICC LMS communication interface AGR010/CMI001 comply with other ISO Standards. The latest revision focuses on JavaScript based communication instead of http based one as in ADL

ARCHITECTURE AND REFERENCE MODEL -LEARNING     TECHNOLOGY     SYSTEMS

ARCHITECTURE (LTSA) aims to provide a framework for understanding existing and future systems and promotes interoperability and to become adaptable to new technologies. [LTSA 2001] document differentiates five layers.

PLATFORM AND MEDIA PROFILES - This group identifies the other standards that can be useful for elearning.

MICROSOFT LRN - Learning Resource iNterchange is a reference implementation of IMS content packaging specification. The latest version 3.0 is available at [20].

CEN/ISSS WS-LT - Learning Technologies Workshop for standardization created CEN/ISSS to ensure standards for European needs. More information available at [21]

PROMETEUS - PROmoting Multimedia Access to Education and Training in EUropean Society was launched in 1999 for promoting multimedia access to education throughout European society. More details about the association can be found at [22].

  • IV.    Proposed Adaptive E-Learning Architecture

The findings from the studies undertaken [23, 24] are,

  •    The learning objects ratio preferred by the sampling population would be 40% visual, 40% kinesthetic and remaining 20% audio learning objects.

  •    Each learning objects under the three categories are,

Fig 2. Preferred Learning Objects

The following Figure 3 depicts the individualized learning path based on three parameters considered for the survey, qualification, gender and domicile. To have more specialized learning path for the combination of the parameters Table 10 can be seen which provides the required statistics.

The proposed architecture satisfies all the objectives identified, ie attending, apprehending, investigating, exploring, discussing, debating, experimenting, practicing, articulating, expressing, in general conceptualization, construction and application in the e-learning system. The learning components in the e-learning system preferred by the sample population comprises of 40 % visual and 40 % kinesthetic and 20% audio components and the individualized learning path for the various classification of the learners is given in Figure 3. This study results in designing the following adaptable e-learning system architecture represented in Figure 4. The main models in this adaptive e-elearning system are Learner Model, Adaptation Model and Content Model.

  • A.    Learner Model

This  model interacts directly with the  learners community. It performs the following tasks,

  • 1.    All  the request and response will be through

  • 2.    All the request from the learning activity passes through a load balancer which balances the loads based on the proposed data structure and the algorithm identified in [25].

  • 3.    It collects data related to learners’ profile, learning behavior and passes them on to the adaptation model which stores them in a repository to form a pattern and adaptation rules.

  • 4.    It responds back to the learners with the personalized learning contents provided by the adaptation model.

HTTP/HTTPS format.

  • B.    Adaptation Model

This is the main processor for the proposed adaptative e-learning system. It performs the following tasks,

  • 1.    It stores all the learners profiles and their learning patterns into a repository.

  • 2.    In the proposed system the findings of the studies are inbuilt into the system to simplify its task of responding to the learners.

  • 3.    In addition to it, this model also captures and updates the browsing behavior of the learners to its knowledge based already acquired so that it keeps on follows the transition of the learners.

  • 4.    Using the knowledge repository about the learners profile the adaptation rules module forms or identifies the learning style, learning path and the learning contents for the identified learner and builds the personalized learning contents and passes them on to the learners’ model to present to the learner.

  • 5.    The model retrieves all the contents required from the content model.

    Fig 3 - Individualized Learning Path based on qualification, Gender and Domicile


    Fig 4. Three Layer Architecture for adaptive e-learning system


  • C.    Content model

This model performs the following tasks,

  • 1.    It acts as a repository for all the learning objects developed by the tutor.

  • 2.    The tutor should develop the contents based on the ration identified from the study made on the sample population, i.e. 40% visual contents, another 40 % kinesthetic contents and remaining 20% audio contents. In order to curate the contents the latest web technologies can be utilized, in this case the current generation of web is 3.0 so its technologies can be used for content creation.

  • 3.    This model also contains learning content development and management tools, as well as the learning standards to make this system compatible, shareable and interoperable with other e-learning systems.

  • V. Conclusion And Future Work

This research focused on enhancing the learning experience based on learners profile and their preferences. To provide a better e-learning system depends upon the cognitive aspects such as motivation level, likes, dislikes, age group, domicile and gender for better classification. Extraction of the useful patterns and relationships from the data set in the need of the hour and is becoming a vital part of data mining. Based on the data analysis the on the users preferences the proposed architecture provides a adaptive personalized sequential learning path according the different classified learners to suit their learning styles. With the extraction of the subjective information about the user preferences the outcome becomes very subjective. In this research a various learning paths based on the users classification which were identified. In order to generalize the system and make it outreach more for a general population the learning theorist should develop new classification techniques.

The research could be extended to identify the stress levels of the individuals and handle them in the e-learning system. User interface design principles could be utilized to improve the learners learning and cognitive skills. Data collection could be increased to wider geographical range to make this system internationally useful. Semantics could be use more to induce artificial intelligence into the system.

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