Design of a Digital Game-based Learning System for Fraction Algebra

Автор: Oluwatoyin C. Agbonifo, Olutayo K. Boyinbode, Fisayo N. Oluwayemi

Журнал: International Journal of Modern Education and Computer Science @ijmecs

Статья в выпуске: 5 vol.13, 2021 года.

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Digital game based learning (DGBL) system is a promising area of research and debate, as it promotes contextualized learning, creates and harnesses motivation in learning capacities and encourages curiosity. DGBL takes place in a technological-mediated environment while engaging players in a learning activity through the support of computers. Several digital game based learning systems have been deployed for educational purposes to aid or support students in hands-on-learning experiences and constructive knowledge that involves mental reasoning processes. Hence, the research paper presented a development of digital game based fraction algebra learning system which is associated with game principle of snakes and ladders with underpinned concept of step-by-step procedure of solving mathematical problems. The system was tested by participants of FUTA staff primary school and the results of performance evaluation showed that the system could greatly support students to learn effectively the fraction algebra through game technology and would increase the students’ thinking process.

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Digital game based learning, fraction algebra, snake and ladder, mathematical problems

Короткий адрес: https://sciup.org/15017719

IDR: 15017719   |   DOI: 10.5815/ijmecs.2021.05.04

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