Gamification as a way of organizing foreign language teaching at higher education institutions

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The article addresses the problem of gamification advent, illustrated by the example of computer educational games, for foreign language teaching in higher education institutions. The purpose of the article is to present the possibilities of applying computer games in a non-linguistic educational organization of higher education. The authors describe the gamification of teaching process as a technology that positively affects the development of foreign language communicative competence of students. The article reveals the advantages and problems of implementing the considered approach to educational process, both on the part of the teacher and on the part of the students. The authors describe their own experience of using computer games in English classes, demonstrate the advantages of some game templates for language skill training.

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Digitalization of education, gamification, computer educational games, teaching a foreign language

Короткий адрес: https://sciup.org/148328288

IDR: 148328288   |   DOI: 10.18137/RNU.V925X.24.01.P.043

Список литературы Gamification as a way of organizing foreign language teaching at higher education institutions

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