Video games аs a psychological research environment
Автор: Momotenko D., Tcepelevich M.M., Tkachenko I.O., Vodneva A.R., Kustova T.A., Ore-shina G.V., Grigorenko E.L.
Журнал: Психология. Психофизиология @jpps-susu
Рубрика: Общая психология, психология личности, история психологии
Статья в выпуске: 2 т.18, 2025 года.
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Introduction. Video games constitute a special form of digital media characterized by dynamic environments that respond to players’ actions and integrated algorithms. Within psychological research, video games offer better validity compared to traditional automated assessment systems, enabling a naturalistic investigation of various phenomena. Furthermore, video games shape mental processes. These features are widely exploited in international psychological research and are critical for identifying current trends and informing future research directions. Aims. This study aims to evaluate the prospects of utilizing video games as a digital environment for studying mental processes and interpersonal interactions. Theoretical Basis. A narrative literature review of studies in video game and esports psychology was conducted based on the articles available at international scientific databases. Key phenomena analyzed include time perception, attention, decision-making, flow state, interpersonal synchronization, team processes, and team thinking. This study employs a descriptive-analytical approach, integrating novel findings into existing theoretical frameworks by drawing analogies between gaming and other forms of human activity studied in related scientific fields. Results. Video games, as a digital research environment, provide several advantages, including the dynamic adjustment of task complexity, precise tracking of player behavior and in-game situations, and compatibility with psychophysiological methods. Through the engagement of essential cognitive functions, video games facilitate lasting modifications in the brain areas associated with these functions, thereby advancing our comprehension of the neural mechanisms of learning. Video games facilitate both human-human and human-technology interactions, yet empirical research on the underlying mental and social dynamics remains underdeveloped. Conclusion. The findings underscore the potential of video games as an environment for psychological research, particularly in exploring the role of technology-mediated environments in shaping cognitive and social processes.
Video games, esport, interpersonal synchronization, attention, flow state, decision-making, team processes, team thinking
Короткий адрес: https://sciup.org/147251045
IDR: 147251045 | DOI: 10.14529/jpps250204