Computer games in teaching history
Автор: Ivanov Aleksey Gennadyevich
Журнал: Общество: социология, психология, педагогика @society-spp
Рубрика: Педагогика
Статья в выпуске: 3, 2019 года.
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The study discusses the opportunities for computer games in history education. The author classifies history-themed games into genres, reveals their advantages and disadvantages as a learning tool, and determines several general principles and techniques for using computer games when teaching history. It is concluded that history-themed video games are of great value to teachers of history. On the one hand, they can be used as a kind of laboratory for modeling historical events and processes to develop students’ historical thinking with clear ideas about cause-effect relationships and multivariate history. On the other hand, computer games can serve as a visual guide with a colorful 3D visualization of artifacts of different nations from different eras.
Computer games, teaching history, simulation, counterfactual history, alternate history, postmodernity
Короткий адрес: https://sciup.org/149133288
IDR: 149133288 | DOI: 10.24158/spp.2019.3.23