Normativity in digital
Автор: Penner Regina V.
Журнал: Logos et Praxis @logos-et-praxis
Рубрика: Нормативные порядки в кинематографе
Статья в выпуске: 1 т.22, 2023 года.
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The problem of normality and normativity in the digital context has become relevant. In the 21st century, digital, which has become to a certain extent an alternative to the physical, is one of the key spaces for the translation of norms, primarily social norms. Digital practices are ontologically different from their real prototypes. This thesis is illustrated in the article by referring to the series “How to Sell Drugs Online (Fast)”. The key character of the work, young Moritz, lives the usual life of a nerd and is the founder of the first online drug empire. The article raises the question of what normativity is in digital and whether it is possible. Three levels of normativity are defined: biological (physiological norms), social (linguistic and legal norms), and universal (the normativity of the human being as an actant). These levels of normativity are determined by biological, social, and universal norms. Philosophically significant is the third, universal level. Within its boundaries, we are talking about norms and normativity, which are not necessarily attached to a person. A person is only one of many real and potential actants. In the digital context, on a par with a person, there are phenomena from the fields of technical (computers and any other gadgets) and technological (networks of various scales, including the Internet). The understanding of the norm and normativity in the digital context, therefore, develops in the vision of normativity at all 3 levels, with an emphasis on the universal level, which will create a post-anthropological prism in the digital studies.
Digital, normativity, digital literacy, actants, object-oriented ontology
Короткий адрес: https://sciup.org/149142890
IDR: 149142890 | DOI: 10.15688/lp.jvolsu.2023.1.2