Video game translation in audiovisual paradigm
Автор: Pukazov N.S.
Рубрика: Коммуникация и перевод в эпоху глобализации статьи
Статья в выпуске: 20, 2022 года.
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In this paper, video game translation is investigated in the paradigm of audiovisual translation. We present a classification of audiovisual translation types and conduct a comparative analysis of the translation of films and computer games with the same name. We consider the techniques of creating localized translation into Russian.
Translation, audiovisual translation, films, computer games, localisation, dubbing, lip-sync
Короткий адрес: https://sciup.org/149143798
IDR: 149143798
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