Video game translation in audiovisual paradigm

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In this paper, video game translation is investigated in the paradigm of audiovisual translation. We present a classification of audiovisual translation types and conduct a comparative analysis of the translation of films and computer games with the same name. We consider the techniques of creating localized translation into Russian.

Translation, audiovisual translation, films, computer games, localisation, dubbing, lip-sync

Короткий адрес: https://sciup.org/149143798

IDR: 149143798

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