Practical aspects of the use of gaming technology in the process of organizing long-term independent work of students of higher education
Автор: Nazarova Olga Vladimirovna, Nazarov Alexey Vasilyevich
Журнал: Общество: социология, психология, педагогика @society-spp
Рубрика: Педагогика
Статья в выпуске: 12, 2019 года.
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The paper reviews the phenomenon of the pedagogical game in terms of effective organization of long-term independent work of students in educational institutions of higher education. The issue of the applicability of gaming technologies in this area still remains controversial. As a research task, the authors have attempted to assess the attitude of scientific and pedagogical workers and students to the problem of using gaming technologies in the educational process. The multivariate analysis conducted by the authors allows us to consider pedagogical games (in particular, facilitation games) as a motivating mechanism for students to work independently, provided by the curriculum of the department. It can be traced that students involved in the game process within a long-term independent activity are distinguished by a high level of self-control and self-motivation, more pronounced value-semantic attitude to education, which indicates the prospects of the game learning paradigm.
Gaming technology, facilitation, self-control, self-motivation, long-term independent work of students, semantic associations, level of educational achievement, interiorization
Короткий адрес: https://sciup.org/149133243
IDR: 149133243 | DOI: 10.24158/spp.2019.12.28