The use of video games with complex visual-spatial tasks for reducing the risk of re-traumatization during systematic desensitization in PTSD treatment

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Introduction. Post-traumatic stress disorder (PTSD) remains a significant clinical challenge, particularly in reducing the risk of re-traumatization during cognitive-behavioral therapy. Systematic desensitization, a core component of PTSD treatment, often faces limitations in effectively managing intrusive memories. This study suggests that modern digital technologies can effectively contribute to reducing the negative consequences of re-traumatization. Aims. This paper aims to investigate the efficacy of using video games with complex visual-spatial tasks as an adjunctive intervention to reduce the risk of re-traumatization during systematic desensitization in PTSD treatment. Materials and methods. The study involved 32 male combat veterans diagnosed with PTSD (aged 29–52). The Impact of Event Scale (IES) (Horowitz M. J., Wilner N. et al.) and the Mississippi Scale for Combat-Related Posttraumatic Stress Disorder (M-PTSD) (Keane T.M., Caddell J.M., Taylor K.L.) were used to assess PTSD symptoms. Statistical analysis was performed using the Wilcoxon T-test and Mann–Whitney U-test (StatplusPro24). Results. Compared to the control group, participants in the experimental group showed significant reductions in intrusive symptoms, both in terms of frequency and intensity, following 15-minute Tetris sessions after systematic desensitization. Conclusion. These findings suggest that video games with complex visual-spatial tasks may effectively reduce the risk of re-traumatization during PTSD treatment.

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Post-traumatic stress disorder, cognitive behavioral psychotherapy, systematic desensitization, video games with high visual and spatial requirements, psychocorrection, military personnel, combatants

Короткий адрес: https://sciup.org/147247646

IDR: 147247646   |   DOI: 10.14529/jpps240405

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