Trends of modern education: gamification

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The publication discusses the advantages and disadvantages of using gamification in education. Gamification is considered as a tool for motivating educational activities of modern students. It is noted that in the context of e-learning, there are ample opportunities for the implementation of game mechanisms to encourage independent mastering of educational material and practical skills.

Gamification, student, motivation, e-learning

Короткий адрес: https://sciup.org/148317518

IDR: 148317518

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