Challenge for more competition in education: Educhall

Author: Omer Sami Kaya, Erinc Ercag, Hamza Fatih Sapanca, Ata Taspolat

Journal: Science, Education and Innovations in the Context of Modern Problems @imcra

Article in issue: 4 vol.5, 2022.

Free access

Gamification increases student participation, interest, and motivation levels in learning environments and contributes to the process of learning. This study aims to explore the goal of increasing students’ motivation through supporting competition by the challenge method and also to reveal the views of students and teachers regarding Educhall application developed by researchers of the current study. This qualitative study is based on the responses of 28 university students that used Educhall application and took part in a semi-structured interview. In addition, the observations of the teacher were used in the study. The results of the study showed that Educhall strengthened competition in the learning process and increased students’ motivation. However, the fact that only one person can be challenged in the Educhall application, that there is no mobile application and the content is limited can be considered as the limitations of the application.

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Gamification, collaboration, Educhall application, challenge learning

Short address: https://sciup.org/16010226

IDR: 16010226   |   DOI: 10.56334/sei/5.4.15