Искусство. Развлечения. Зрелища. Спорт - 7

Научные статьи

В разделе "Искусство. Развлечения. Зрелища. Спорт"
Applying Motion Capture in Computer Animation Education
Mapping Urban Expansion Due to Special Economic Zones in the United Arab Emirates Using Landsat Archival Data (Case Study Dubai)
Model Based Approach for Identification of Relevant Images from Ancient Paintings
A Study of Creativity of Secondary School Children as a Correlate of Some Television Viewing Habits
Solution and Level Identification of Sudoku Using Harmony Search
A New Method for Content based Image Retrieval using Primitive Features
A Biometric Based: 3-D Ear Recognition System Combining Local and Holistic Features
Rankings in Sport by Pairwise Comparison and League Table
Hypermedia E-book as a Pedagogical Tool in a Graduation Course
English Pronunciation Practice Method with CG Animations Representing Mouth and Tongue Movements
Privacy in the age of Pervasive Internet and Big Data Analytics – Challenges and Opportunities
Block chain: cryptographic method in fourth industrial revolution
In what ways smart cities will get assistance from internet of things (IOT)
Graphic design principles and theories application in rendering aesthetic and functional installations for improved environmental sustainability and development
A heuristic strategy for sub-optimal thick-edged polygonal approximation of 2-D planar shape
Inpainting of structural reconstruction of monuments using singular value decomposition refinement of patches
Identification of handwritten complex mathematical equations
Speech Enhancement based on Wavelet Thresholding the Multitaper Spectrum Combined with Noise Estimation Algorithm
Statistical analysis on result prediction in chess
An ICT based solution for virtual garment fitting for online market place
Story scrambler - automatic text generation using word level RNN-LSTM
Authorship attribution for Bengali language using the fusion of N-gram and Naive Bayes algorithms
Real-time realistic telepresence using a 360° camera and a virtual reality box
Formulation of sprint time predictive model for olympic athletic games
Multi-character fighting simulation
Predictive analytic game-based model for Yoruba language learning evaluation
A detailed examination of the enterprise architecture frameworks being implemented in Pakistan
Effects of Filter Numbers and Sampling Frequencies on the Performance of MFCC and PLP based Bangla Isolated Word Recognition System
Multi Genre Music Classification and Conversion System
Sentiment Analysis of RSS Feeds on Sports News – A Case Study
Smart Bin for Waste Managemen Using CPaaS Clouds & IoT
Developing Edu-Game “Ulun Smart-Kid” Learning Media of Banjar Language and Game Agent with Finite State Machine Model
Developing Markerless Augmented Reality for Furniture Mobile Application
Development of “Explores the Tenggarong City” Using Autonomous Response of Adaptive NPC
Implementation of Usability Testing Methods to Measure the Usability Aspect of Management Information System Mobile Application (Case Study Sukamiskin Correctional Institution)
Development of an Effective Method of Data Collection for Advertising and Marketing on the Internet
IoT Bus Navigation System with Optimized Routing using Machine Learning
Путешествие - путь к познанию(из опыта преподавания географии)
Гражданско-патриотическое воспитание студентов
Проблемный характер профессиональной деятельности педагога: причины и методы предупреждения